Welcome to Technology Home Page
DESIGN Key Stage 3
Technology includes two parts that follow the Middle Years Programme, these include Information Technology and Design Technology. The curriculum is based on the design cycle assessment structure to enable students to develop projects that include the following areas:
- Criterion A - Inquiry and analysing
- Criterion B - Developing ideas
- Criterion C - Creating the solution
- Criterion D - Evaluating
Students will use a variety of mediums to the meet the requirements of the design cycle, these will include learning in textiles, product design, computer technology, electronics, graphic design and food technology. Students will be provided with a design brief and given opportunities to explore and generate ideas based on their individual outcome. Students will engage with a variety of practical skills to aid their planning and emphasise more informed choices that meet the needs of the design brief throughout the creating process. This will encourage students to be curious, creative and reflective learners then overtime students will begin to generate more independent and innovative ideas.
The Parkfield technology course will provide students the opportunity to uncover authentic problems. Connections with the MYP areas of interaction enable the students to focus their learning. The course will be developed in order for students not only to master a variety of practical skills, but also to extend their problem-solving skills. It is expected that many of the skills learned during the courses can be applied to problems and situations beyond the information technology and design technology classrooms.
The Parkfield technology course encourages students to be curious, creative and risk takers, among other attributes. In order to do this, many of the projects will be organised with a degree of flexibility.
The Assessment Criteria in Design are:
Inquiring and analysing
Creating the solution
Students learn to apply a variety of decorative skills to fabric and begin to generate design ideas to create a cushion for a user of their choice.
Spreadsheets and Modelling
Students learn the basics of using spreadsheets around a number of scenarios. The final task is open-ended and allows students to apply knowledge previously learnt.
Students begin to look at what is required when presenting to different audiences. This culminates in an open ended scenario where a number of different documents need to be created and they have to make independent choices.
Students learn the skills of stop frame animation and follow a design cycle to produce an original animation with background music. Students will gather research relating to bullying to design an animation that promotes anti-bullying at Parkfield School.
Students learn simple instructional programming using LOGO. This introduces the concepts of algorithm development.
Graphics and Food Technology
Students gain understanding about a balanced diet and basic nutrition, this will lead to development of food packaging ideas that has an emphasis on graphic drawing skills.
Students learn a variety of basic hand and machine sewing skills that enable them to design and create an innovative three-dimensional creature.
We begin to program our own simple computer games using Scratch. The final project is for them to design an original game for infant school children.
We look at software to produce CGI stick men animation and combine this with self-created music to make our own silent movies.
3D Design and Google Sketch-up
We learn how to use Google Sketch-up to make our own 3D designs. We then make luggage tags and print them on the 3D printer. We also look at house designing and produce our own multi-million pound house on Sandbanks.
Cyber Bullying project
We look at how computers can be used to bully people and how you can keep yourself sage online.
Students learn a variety of making skills to produce a three-dimensional container, applying more advanced skills but building on their prior learning from lower school also.
Product Design and Graphics
Students learn a variety of drawing skills to design three-dimensionally and apply this to initial design ideas for a product of their choice. Ideas will be development as a mock up version then applied to a more final idea using appropriate materials.
We learn how to do basic photo manipulation of various images and look at how companies carry out digital enhancement of magazine images.
DESIGN Key Stage 4
The rationale for our Technology qualification is to focus on developing skills in Computing. We want to emphasise on the ‘creativity’ required by students to create/develop computer-based products or systems.
We want to inspire and enthuse students to become technology savvy – producers of technology products and systems, rather than just consumers of them and give students the opportunity to gain a broad understanding and knowledge of skills in Information Technology sector.
Within our course we will ensure that there is a choice of units to meet the needs of students with different interests, allowing them to progress onto more specialised vocational or academic computing courses when in the sixth form or at college. This course gives students the potential opportunity, in due course, to enter employment within a wide range of junior job roles across the Information Technology sector and some aspects of the creative industries. Junior job roles include: Software Engineer, Website Content Manager, Computer Animator, Help Desk Support and Graphic Designer.